(+) Higher melee skills lets you do cool stuff.
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![madness project nexus 2 beta madness project nexus 2 beta](https://i.ytimg.com/vi/bt1gWF_akN0/hqdefault.jpg)
Lets you buy more stuff from start from end-game. And ranged skills are by far the easiest skills to upgrade. (-) You cannot get stats by unlocking ranged skills. (-/+) There are only a few enemies with fire-sourced attacks. Its hard to have increase damage on unarmed without gloves. So, some missions like ‘Slaughter Time’, and ‘Murder Room’ are the good missions to farm as high difficulties. Ĭombining the harder difficulty and higher waves gives you the most xp and cash. However after finishing a wave, you can choose to continue or safe-quit(escape) by leaving the mission. If you die or fail on a ongoing wave, you will lose all of the progress on ‘xp’ and ‘waves’. The higher the waves count, the stronger versions of enemies will appear in that round.īut instead the wave bonuses give you more cash and xp when cleared. There are episodes(missions) you can unlock for playing throughout the game, and like the main story mode you can change each difficulty.Įach missions have Waves that you have to clear to unlock other levels. Then you`d better buckle up those pants, cause it is going to be a bumpy ride.]Īrena mode, unlike the ‘first ver.’ of madness project nexus, it is more of a Second Story Mode. You want to make your own killing machine, eh? Then you shall murder a lot of people and become the ultimate Nevadan killing-machine.īeginner`s Arena Guide About The “Arena Mode” So my fellow Nevadan citizen, do trust my guide. I have seen 4 imprints, and played 6 origins, and will continue to add experiences and information to these guides. Please keep the letter campaign healthy, and give it the proper respect it deserves.This guide will help you through the Arena Mode. If you wish to join visit:ĭisclaimer: We don’t condone the use of continually spamming pages, harassing accounts, bumping threads, or breaking the rules/terms and conditions of other sites. We are members who are coordinating the fan efforts to help this project. Good luck guys and happy posting.įor those of you who would like to get more involved, we are recruiting dedicated Madness fans to the Street Team of the Official Project Nexus 2 forums.
![madness project nexus 2 beta madness project nexus 2 beta](https://i.ytimg.com/vi/0IzMDOobxUw/hqdefault.jpg)
We the community, are the only ones who can determine this, and we are the ones at fault if we let if fail. If the Kickstarter doesn’t have your backing, whether that be financial or willingness to help out it will fail. Remember this campaign is both supported and driven by the community. The link includes all the information you’ll need to help and be apart of this campaign. We also have prepared an assortment of premade messages on the Official Project Nexus Forums, which can be found here: You can send your own custom messages about the project, but must include one of the links below to send them to the Kickstarter page. We have compiled a list of sites we are targeting, with their various forms of contact information can be found within this thread on the Official Project Nexus 2 forums: This will be done by sending messages through email, twitter, facebook, youtube, and any other method of communication we can contact them with. On Thursday September 11, 2014, the community volunteers working in conjunction with the developers will start a letter writing campaign to the various gaming news site on the web. The team behind Madness: Project Nexus 2 needs your help! With current efforts being focused on bringing attention to the the Kickstarter, the developers are keen on bringing community involvement into the scheme! Anyone who is determined to see this project through, those who can’t stand for even the slightest chance of the Kickstarter failing, or even those who simply can’t financially help the Kickstarter.